92 posts
Playable simulations to decide what happens next

The timelines keep shifting and people are getting antsy for many valid (and not-so-valid) reasons. When will this end? Will we ever get “normal” again? At this point, simulations are probably the closest we can get to seeing what might happen next. Marcel Salathé and Nicky Case peer into what happens next with these playable simulations. Where many simulations have felt like distant, abstract ideas, Salathé and Case’s explanations and...

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Simulation of droplets while social distancing

Using 3-D simulation data from the Kyoto Institute of Technology, The New York Times shows how droplets from a sneeze or a cough can spread in a space. In a nutshell, six feet is the recommendation while in public areas, but the farther you away you can stay away the better. Go to the end, and there’s also an augmented reality segment that puts a six-foot range around you. I...

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Simulating an epidemic

3Blue1Brown goes into more of the math of SIR models — which drive many of the simulations you’ve seen so far — that assume people are susceptible, infectious, or recovered. Tags: 3Blue1Brown, coronavirus, epidemic, simulation

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✚ Simulating the Unknown; Working From Home – The Process 081

We don't know what's going to happen in the future, but we can look at what we do know and make our best guess. Read More

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How to Flatten the Curve, a Social Distancing Simulation and Tutorial

Using R, we look at how your decreased interaction with others can help slow the spread of infectious diseases. Read More

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Simulations for virus spread with social distancing

Social distancing is the game plan these days. Try to stay at home and avoid contact with others as much as you can. But why? For The Washington Post, Harry Stevens used simplified simulations of an imaginary virus to show how social distancing can flatten the curve. Tags: coronavirus, Harry Stevens, simulation, social distancing, Washington Post

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A sim to show self-driving car challenges

On the surface, driving a car might seem fairly straightforward. Follow the rules of the road, don’t crash, and watch out for others. So why not just let a computer do all of the work? The Washington Post provides an interactive simulator to put you in the passenger seat and see for yourself. Tags: game, self-driving, simulation, Washington Post

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Simulation of fan emotions during a basketball game

During a game, the range of emotions can vary widely across a crowd. Will Hipson, making use of some emotion dynamics, simulated how that range can change through a game: What I’m striving to simulate are the laws of emotion dynamics (Kuppens & Verduyn, 2017). Emotions change from moment to moment, but there’s also some stability from one moment to the next. Apart from when a basket is scored, most...

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Interactive explainer for how disease and ideas spread through a network

Kevin Simler uses interactive simulations to explain how things — ideas, disease, memes — spread through a network. It always looks like concentrated chaos to begin, but then the things infect quickly. Adjust variables, press play, and watch them go. Tags: diffusion, network, simulation

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Optimized bubble tea consumption

When you drink bubble tea, ideally you’d like to finish with the same proportions of boba and tea that you started at. Krist Wongsuphasawat took care of the math and provides a simulator for this ever important challenge: This article simulates an optimized sip based on amount of boba and tea in the straw before sipping (method adopted from this post). The simulation assumes that all bobas sit in the...

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